With only 12 pieces on the board for each player, it is quite possible that you may quickly end up with a 8-7 piece advantage and if you can trade four pieces, you suddenly have a 4-3 advantage which is a tremendous amount of power. If you can trade one pieces for two, you made a good choice. Sacrificing a checker to clear a path to be kinged is always worth it. Use this to capture an opponent's advanced checker or to clear out some of his base row checkers. You should be willing to trade a capture for a capture when it advantages you. While capturing opposing checkers is generally a good thing, your biggest concern should always be kinging your own checkers. The player who kings more checkers will usually win. If you press forward with a few checkers then your advancing force will be much more powerful.Ī kinged piece is incredibly powerful.
Board kings tips how to#
If you wish to become a master player, you need to learn how to "plan" and not merely live from one move to the next.Ī single checker advanced can easily be jumped and captured while a checker backed up by two more checkers is immune from capture. Play according to the strength of your positionĪttack only on the strong side and defend only with on the weak side.You could be forced to jump your checkers into oblivion at any time and no defense that you build can stand up over time. Because of this, you cannot afford to sit back and fortify.
Try to form a pyramid shape with your pieces.īecause of the possibility of forced moves, your opponent can presents you with a capture you must take. This seems like a reasonable strategy, because your pieces on the edge cannot be captured.īut as it turns out, pushing your checkers to the edges is a mistake.
The more we play the game and try out strategies effectively, the more we make everything easier in the game.īeginners often place their checkers on the edge of the board. We need to learn how we can further exploit it to trap the enemy. Such forced captures are a very powerful weapon in checkers. By a forced capture we can make the enemy make a move he didn't want to do. We should be able to control areas on the board and the enemy as well. We need to understand the different consequences of double and triple captures and the principles behind positioning as far as captures are concerned. It's important to know the purpose of a capture because they are not always beneficial. We must try to make every turn count in our favor as much as possible. We should aim to target small objectives that contribute to the achievement of the main goal. We need to have some plan worked out in the game.Įven the first moves we do should have a purpose. In fact, it looks easy to win at checkers, but it is more difficult as we think. The Checkers rules are quite easy to learn.